1. Team: Yevgen Konaryev (990925326) 2. Submitted animation/raytrace file(s): anim.mpeg 3. Source and data files: anim.cpp // my animation source file. ui.cpp // some ui controls for my animation program im1.ppm - im7.ppm //images for texture //mapping 4. Compile and execute instructions: make (./mind_games) 5. Description: It would be incorrect if I give my own interpretation of the animation. I think most of us would find our own different interpretation of it, that’s why I enjoyed doing it. In my animation I used key framing technique, texture mapping, and power of imagination combined with “piatnashki” idea with eternal cube, to create pieces of puzzle first laid out as 3d “piatnashki” figure. After “Piatnashki” self assembled it explodes into small pieces, which continue flying in some imaginary world (space). Ideas form by viewing pieces flying further and further and the understanding of this puzzle comes back clearer and sharper solving the puzzle at the end. 6. Cited Sources: “Piatnshki” model used was found on http://soft.mail.ru/ (Jan 2002)