float Brass[] = { 0.329412, 0.223529, 0.027451, 1.000000, 0.780392, 0.568627, 0.113725, 1.000000, 0.992157, 0.941176, 0.807843, 1.000000, 27.897400 }; float Bronze[] = { 0.212500, 0.127500, 0.054000, 1.000000, 0.714000, 0.428400, 0.181440, 1.000000, 0.393548, 0.271906, 0.166721, 1.000000, 25.600000 }; float Polished_Bronze[] = { 0.250000, 0.148000, 0.064750, 1.000000, 0.400000, 0.236800, 0.103600, 1.000000, 0.774597, 0.458561, 0.200621, 1.000000, 76.800003 }; float Chrome[] = { 0.250000, 0.250000, 0.250000, 1.000000, 0.400000, 0.400000, 0.400000, 1.000000, 0.774597, 0.774597, 0.774597, 1.000000, 76.800003 }; float Copper[] = { 0.191250, 0.073500, 0.022500, 1.000000, 0.703800, 0.270480, 0.082800, 1.000000, 0.256777, 0.137622, 0.086014, 1.000000, 12.800000 }; float Polished_Copper[] = { 0.229500, 0.088250, 0.027500, 1.000000, 0.550800, 0.211800, 0.066000, 1.000000, 0.580594, 0.223257, 0.069570, 1.000000, 51.200001 }; float Gold[] = { 0.247250, 0.199500, 0.074500, 1.000000, 0.751640, 0.606480, 0.226480, 1.000000, 0.628281, 0.555802, 0.366065, 1.000000, 51.200001 }; float Polished_Gold[] = { 0.247250, 0.224500, 0.064500, 1.000000, 0.346150, 0.314300, 0.090300, 1.000000, 0.797357, 0.723991, 0.208006, 1.000000, 83.199997 }; float Pewter[] = { 0.105882, 0.058824, 0.113725, 1.000000, 0.427451, 0.470588, 0.541176, 1.000000, 0.333333, 0.333333, 0.521569, 1.000000, 9.846150 }; float Silver[] = { 0.192250, 0.192250, 0.192250, 1.000000, 0.507540, 0.507540, 0.507540, 1.000000, 0.508273, 0.508273, 0.508273, 1.000000, 51.200001 }; float Polished_Silver[] = { 0.231250, 0.231250, 0.231250, 1.000000, 0.277500, 0.277500, 0.277500, 1.000000, 0.773911, 0.773911, 0.773911, 1.000000, 89.599998 }; float Emerald[] = { 0.021500, 0.174500, 0.021500, 0.550000, 0.075680, 0.614240, 0.075680, 0.550000, 0.633000, 0.727811, 0.633000, 0.550000, 76.800003 }; float Jade[] = { 0.135000, 0.222500, 0.157500, 0.950000, 0.540000, 0.890000, 0.630000, 0.950000, 0.316228, 0.316228, 0.316228, 0.950000, 12.800000 }; float Obsidian[] = { 0.053750, 0.050000, 0.066250, 0.820000, 0.182750, 0.170000, 0.225250, 0.820000, 0.332741, 0.328634, 0.346435, 0.820000, 38.400002 }; float Pearl[] = { 0.250000, 0.207250, 0.207250, 0.922000, 1.000000, 0.829000, 0.829000, 0.922000, 0.296648, 0.296648, 0.296648, 0.922000, 11.264000 }; float Ruby[] = { 0.174500, 0.011750, 0.011750, 0.550000, 0.614240, 0.041360, 0.041360, 0.550000, 0.727811, 0.626959, 0.626959, 0.550000, 76.800003 }; float Turquoise[] = { 0.100000, 0.187250, 0.174500, 0.800000, 0.396000, 0.741510, 0.691020, 0.800000, 0.297254, 0.308290, 0.306678, 0.800000, 12.800000 }; float Black_Plastic[] = { 0.000000, 0.000000, 0.000000, 1.000000, 0.010000, 0.010000, 0.010000, 1.000000, 0.500000, 0.500000, 0.500000, 1.000000, 32.000000 }; float Black_Rubber[] = { 0.020000, 0.020000, 0.020000, 1.000000, 0.010000, 0.010000, 0.010000, 1.000000, 0.400000, 0.400000, 0.400000, 1.000000, 10.000000 }; float White_Light[] = { 0.250000, 0.250000, 0.250000, 1.000000, 0.400000, 0.400000, 0.400000, 1.000000, 0.774597, 0.774597, 0.774597, 1.000000, 76.800003 };